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@ -1,8 +1,9 @@
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use crate::error::CompileError;
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use shaderc::{IncludeType, ResolvedInclude};
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use shaderc::{ShaderKind, CompileOptions};
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use std::fs::File;
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use std::fs::File;
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use std::path::Path;
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use shaderc::ShaderKind;
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use std::io::Read;
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use std::io::Read;
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use crate::error::CompileError;
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use std::path::Path;
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pub fn compile<T>(path: T, shader_kind: ShaderKind) -> Result<Vec<u32>, CompileError>
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pub fn compile<T>(path: T, shader_kind: ShaderKind) -> Result<Vec<u32>, CompileError>
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where
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where
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@ -10,16 +11,53 @@ where
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{
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{
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// TODO Probably shouldn't create this every time.
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// TODO Probably shouldn't create this every time.
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let mut compiler = shaderc::Compiler::new().ok_or(CompileError::CreateCompiler)?;
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let mut compiler = shaderc::Compiler::new().ok_or(CompileError::CreateCompiler)?;
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let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler)?;
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let mut f = File::open(&path).map_err(CompileError::Open)?;
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let mut f = File::open(&path).map_err(CompileError::Open)?;
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let mut src = String::new();
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let mut src = String::new();
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f.read_to_string(&mut src).map_err(CompileError::Open)?;
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f.read_to_string(&mut src).map_err(CompileError::Open)?;
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let result = compiler.compile_into_spirv(
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options.set_include_callback(|path, include_type, folder_path, depth| {
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get_include(path, include_type, folder_path, depth)
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});
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let result = compiler
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.compile_into_spirv(
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src.as_str(),
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src.as_str(),
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shader_kind,
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shader_kind,
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path.as_ref().to_str().ok_or(CompileError::InvalidPath)?,
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path.as_ref().to_str().ok_or(CompileError::InvalidPath)?,
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"main",
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"main",
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None,
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Some(&options),
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).map_err(CompileError::Compile)?;
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)
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.map_err(CompileError::Compile)?;
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let data = result.as_binary();
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let data = result.as_binary();
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Ok(data.to_owned())
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Ok(data.to_owned())
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}
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}
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fn get_include(
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path: &str,
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include_type: IncludeType,
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_folder_path: &str,
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_depth: usize,
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) -> Result<ResolvedInclude, String> {
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match include_type {
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IncludeType::Relative => {
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let p = Path::new(path);
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if !p.is_file() {
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return Err("Include doesn't point to file".to_string());
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}
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let resolved_name = p
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.to_str()
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.ok_or("Path has invalid characters".to_string())?
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.to_owned();
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let p = p.canonicalize().map_err(|_|"Failed to parse include path".to_string())?;
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let mut content = String::new();
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File::open(p)
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.map_err(|_|"Couldn't open include directory".to_string())?
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.read_to_string(&mut content)
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.map_err(|_|"Failed to read included shader".to_string())?;
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Ok(ResolvedInclude {
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resolved_name,
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content,
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})
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}
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IncludeType::Standard => Err("Standard includes are unimplemented".to_string()),
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}
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}
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