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@ -5,9 +5,9 @@ use std::borrow::Cow;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::path::{Path, PathBuf};
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use std::path::{Path, PathBuf};
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use vulkano::descriptor::descriptor::*;
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use vulkano::descriptor::descriptor::*;
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use vulkano::descriptor::pipeline_layout::{PipelineLayoutDesc, PipelineLayoutDescPcRange};
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use vulkano::format::*;
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use vulkano::format::*;
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use vulkano::pipeline::shader::ShaderInterfaceDefEntry;
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use vulkano::pipeline::shader::ShaderInterfaceDefEntry;
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use vulkano::descriptor::pipeline_layout::PipelineLayoutDesc;
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fn setup() {
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fn setup() {
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color_backtrace::install();
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color_backtrace::install();
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@ -68,6 +68,15 @@ where
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shade_runner::parse(&shader)
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shade_runner::parse(&shader)
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}
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}
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fn do_test<T>(a: &T, b: &T)
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where
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T: std::fmt::Debug,
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{
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let a = format!("{:?}", a);
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let b = format!("{:?}", b);
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assert_eq!(&a, &b, "\n\nDifference: {}", difference(&a, &b));
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}
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#[test]
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#[test]
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fn test_shade1() {
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fn test_shade1() {
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setup();
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setup();
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@ -89,6 +98,8 @@ fn test_shade1() {
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num_sets: 0,
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num_sets: 0,
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num_bindings: HashMap::new(),
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num_bindings: HashMap::new(),
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descriptions: HashMap::new(),
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descriptions: HashMap::new(),
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num_constants: 0,
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pc_ranges: Vec::new(),
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},
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},
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},
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},
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vert_input: VertInput {
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vert_input: VertInput {
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@ -107,14 +118,7 @@ fn test_shade1() {
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}),
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}),
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};
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};
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let entry = parse("vert1.glsl", "frag1.glsl");
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let entry = parse("vert1.glsl", "frag1.glsl");
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let entry = format!("{:?}", entry);
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do_test(&entry, &target);
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let target = format!("{:?}", target);
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assert_eq!(
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&entry,
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&target,
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"\n\nDifference: {}",
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difference(&entry, &target)
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);
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}
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}
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#[test]
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#[test]
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@ -156,6 +160,8 @@ fn test_shade2() {
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num_sets: 0,
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num_sets: 0,
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num_bindings: HashMap::new(),
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num_bindings: HashMap::new(),
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descriptions: HashMap::new(),
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descriptions: HashMap::new(),
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num_constants: 0,
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pc_ranges: Vec::new(),
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},
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},
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},
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},
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vert_input: VertInput {
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vert_input: VertInput {
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@ -190,14 +196,7 @@ fn test_shade2() {
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}),
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}),
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};
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};
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let entry = parse("vert2.glsl", "frag2.glsl");
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let entry = parse("vert2.glsl", "frag2.glsl");
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let entry = format!("{:?}", entry);
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do_test(&entry, &target);
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let target = format!("{:?}", target);
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assert_eq!(
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&entry,
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&target,
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"\n\nDifference: {}",
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difference(&entry, &target)
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);
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}
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}
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#[test]
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#[test]
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@ -245,6 +244,8 @@ fn test_shade3() {
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)]
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)]
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.into_iter()
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.into_iter()
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.collect(),
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.collect(),
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num_constants: 0,
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pc_ranges: Vec::new(),
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},
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},
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},
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},
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vert_input: VertInput {
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vert_input: VertInput {
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@ -267,21 +268,70 @@ fn test_shade3() {
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do_test(&entry.frag_output, &target.frag_output);
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do_test(&entry.frag_output, &target.frag_output);
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do_test(&entry.vert_input, &target.vert_input);
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do_test(&entry.vert_input, &target.vert_input);
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do_test(&entry.vert_output, &target.vert_output);
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do_test(&entry.vert_output, &target.vert_output);
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do_test(&descriptor_layout(&entry.frag_layout), &descriptor_layout(&target.frag_layout));
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do_test(
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do_test(&descriptor_layout(&entry.vert_layout), &descriptor_layout(&target.vert_layout));
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&descriptor_layout(&entry.frag_layout),
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&descriptor_layout(&target.frag_layout),
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);
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do_test(
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&descriptor_layout(&entry.vert_layout),
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&descriptor_layout(&target.vert_layout),
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);
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}
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}
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fn do_test<T>(a: &T, b: &T)
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#[test]
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where
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fn test_shade4() {
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T: std::fmt::Debug,
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setup();
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{
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let target = Entry {
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let a = format!("{:?}", a);
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frag_input: FragInput { inputs: Vec::new() },
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let b = format!("{:?}", b);
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frag_output: FragOutput {
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assert_eq!(
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outputs: vec![ShaderInterfaceDefEntry {
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&a,
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location: 0..1,
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&b,
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format: Format::R32G32B32A32Sfloat,
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"\n\nDifference: {}",
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name: Some(Cow::Borrowed("f_color")),
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difference(&a, &b)
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}],
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},
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frag_layout: FragLayout {
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stages: ShaderStages {
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fragment: true,
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..ShaderStages::none()
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},
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layout_data: LayoutData {
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num_sets: 0,
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num_bindings: HashMap::new(),
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descriptions: HashMap::new(),
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num_constants: 1,
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pc_ranges: vec![PipelineLayoutDescPcRange {
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offset: 0,
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size: 16,
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stages: ShaderStages {
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fragment: true,
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..ShaderStages::none()
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},
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}],
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},
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},
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vert_input: VertInput {
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inputs: vec![ShaderInterfaceDefEntry {
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location: 0..1,
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format: Format::R32G32Sfloat,
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name: Some(Cow::Borrowed("position")),
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}],
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},
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vert_output: VertOutput {
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outputs: Vec::new(),
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},
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vert_layout: VertLayout(ShaderStages {
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vertex: true,
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..ShaderStages::none()
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}),
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};
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let entry = parse("vert4.glsl", "frag4.glsl");
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do_test(&entry.frag_input, &target.frag_input);
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do_test(&entry.frag_output, &target.frag_output);
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do_test(&entry.vert_input, &target.vert_input);
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do_test(&entry.vert_output, &target.vert_output);
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do_test(
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&descriptor_layout(&entry.frag_layout),
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&descriptor_layout(&target.frag_layout),
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);
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);
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}
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}
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