use directory

master
Tom Gowan 6 years ago
parent 12e43ff036
commit 5840e837eb

@ -79,14 +79,16 @@ impl Drop for Handler {
} }
fn create_watch( fn create_watch(
vert_path: PathBuf, mut vert_path: PathBuf,
frag_path: PathBuf, mut frag_path: PathBuf,
) -> (Handler, mpsc::Receiver<Result<Message, Error>>) { ) -> (Handler, mpsc::Receiver<Result<Message, Error>>) {
let (notify_tx, notify_rx) = mpsc::channel(); let (notify_tx, notify_rx) = mpsc::channel();
let (thread_tx, thread_rx) = mpsc::channel(); let (thread_tx, thread_rx) = mpsc::channel();
let mut watcher: RecommendedWatcher = let mut watcher: RecommendedWatcher =
Watcher::new(notify_tx, Duration::from_millis(50)).expect("failed to create watcher"); Watcher::new(notify_tx, Duration::from_millis(50)).expect("failed to create watcher");
vert_path.pop();
frag_path.pop();
watcher watcher
.watch(&vert_path, RecursiveMode::NonRecursive) .watch(&vert_path, RecursiveMode::NonRecursive)
.expect("failed to add vertex shader to notify"); .expect("failed to add vertex shader to notify");
@ -101,7 +103,6 @@ fn create_watch(
break 'watch_loop; break 'watch_loop;
} }
if let Ok(notify::DebouncedEvent::Create(_)) if let Ok(notify::DebouncedEvent::Create(_))
| Ok(notify::DebouncedEvent::NoticeWrite(_))
| Ok(notify::DebouncedEvent::Write(_)) = notify_rx.recv_timeout(Duration::from_secs(1)) | Ok(notify::DebouncedEvent::Write(_)) = notify_rx.recv_timeout(Duration::from_secs(1))
{ {
loader.reload(); loader.reload();

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