mitchellhansen
c3902c2f6e
Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
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with the error invalid command queue. Haven't seen that one before, and
cursory google suggests it's a problem with MBP's. Fun! I'll keep taking
a look, and I'll try it on my windows machine here soon
8 years ago
mitchellhansen
0c70c24a52
Switched names, thinking about how to do kernel args, and buffers.
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Need to do a bit more reading on how to set up interop.
Also need to figure out the buffer thing for regular primative buffers, and also image buffers
8 years ago
mitchellhansen
5dea2494a0
Large amount done. OpenCL is almost completely abstracted out to the class
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from init to kernel compilation. Next will be getting buffer handling, executing, and reading done.
Changed the kernel to a more minimal example.
Added a jump table for error codes and an assert function for error checking.
Added a routine to compare all the available cl devices and platforms, chooses the high clock of either the GPU or CPU.
8 years ago
MitchellHansen
edd8075afb
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
mitchellhansen
8f809f5f70
Starting on OpenCL, got cmake to link it correctly, and started on
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a minimal example
8 years ago
mitchellhansen
bf45af9bab
Added the SFML vector class. Need to extend it to have
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the vector operations I want
Changes to be committed:
modified: CMakeLists.txt
modified: README.md
renamed: src/Curses.h -> include/Curses.h
new file: include/Vector3.h
new file: src/Vector3.cpp
8 years ago
mitchellhansen
c431d7452a
Lighting, testing voxel generation
8 years ago
mitchellhansen
14987e3ba7
There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
8 years ago
mitchellhansen
2b7dceee1b
Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
8 years ago
mitchellhansen
d609ed695a
Going to need to get rid of the spherical camera
8 years ago
MitchellHansen
eb889f9937
added header to play nice with macos
8 years ago
MitchellHansen
3deb3a2b08
alright, tried a different method of assigning voxel step directions and I
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think it's working. The 3 negative walls are still very flat, and the
lower XYZ numbers still distort the viewport
8 years ago
MitchellHansen
f1c84c85b5
So it's rendering pretty much perfectly in the XYZ+ range but things break
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down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
8 years ago
MitchellHansen
0b8cd9a194
things are casting now and sfml is rendering the way I want it to.
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The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
8 years ago
MitchellHansen
2b46bef923
Basic render loop is taking shape. Digging back into the
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raycasting will be slightly annoying
8 years ago
MitchellHansen
37ef472f61
More work done on the ray
8 years ago
MitchellHansen
4432c0338b
added the map, switched branches
8 years ago
Mitchell Hansen
624d2771ac
Don't know what is in this one
8 years ago
Mitchell
45343a2e97
Delete .DS_Store
8 years ago
Mitchell Hansen
12a33740f9
init
9 years ago