32 Commits (813a5c5e6486f5ceb58283520ddd211a5ace6692)
 

Author SHA1 Message Date
mitchellhansen 813a5c5e64 that's how it's done, this winit shim is pretty small so I'mma just steal it and substitute my custom events in my own local winit shim
4 years ago
mitchellhansen 6fb6e433fb renders great. need to 2 step it so I can render in the other systems, and figure out how to get winit events into the system. bleh
4 years ago
mitchellhansen 0a7fe889d2 got stuff on the screen, but imgui aint happy
4 years ago
mitchellhansen 2370ce4974 halfway through imgui, the context is really not ergonomic
4 years ago
mitchellhansen 60ab3bebd8 upgraded to 0.7.0
4 years ago
mitchellhansen a7c74fc47e going to update wgpu
4 years ago
mitchellhansen 9824c1ad61 should a directional light even have roll?
4 years ago
mitchellhansen 9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more
4 years ago
mitchellhansen 2c9ce75b8b rotation from physics
4 years ago
mitchellhansen b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords
4 years ago
mitchellhansen 9c48da280c Bam! Camera movement, pure jank implementation but on the right track
4 years ago
mitchellhansen 189805dd13 lots of skeleton stuff. lots of hacking. mostly hacking
4 years ago
mitchellhansen 9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
4 years ago
mitchellhansen fe45a9f166 small amount of cleanup, nphysics also seems to be getting phased out for rapier
4 years ago
mitchellhansen 76a21ec73b adding physics and collision
4 years ago
mitchellhansen f3e308cb2f resizing fixed
4 years ago
mitchellhansen e2c459872f cleanup. bringing in ncollider
4 years ago
mitchellhansen 9dffd6797c and the problem was a query that I mis-typed. damn
4 years ago
mitchellhansen 3d87d11485 still trying to get this thing to render. it, for a split second rendered correctly. But now no dice..
4 years ago
mitchellhansen 8d7a62da7f uncommented and fixed the lights, but everything still is mega-dark
4 years ago
mitchellhansen 80ac21e9d3 Houstin, we have rendering.
4 years ago
mitchellhansen 60a950abe2 rendering is back, now to render the entities
4 years ago
mitchellhansen df13db5270 ECS'ing it up, lost rendering though, bummer
4 years ago
mitchellhansen a38c8e3f36 bit more tweaking, need to get the entity component running through the render function now
4 years ago
mitchellhansen f933fe8312 lots of hacking and gutting, but it compiles
4 years ago
mitchellhansen 3585c053ae hacking
4 years ago
mitchellhansen f44f8201b9 hacking
4 years ago
mitchellhansen 36945597c5 more hacking
4 years ago
mitchellhansen 9ebaece426 refactor
4 years ago
mitchellhansen 77dcf1faf9 ripping up the example
4 years ago
mitchellhansen 7fc761ef9c runs
4 years ago
mitchellhansen 82b68101b2 init
4 years ago